

The second thing is the use of craftsmen to make items used by certain classes of fighters. Apart from the stat boosts I mentioned above, this is also a good way to ensure that slow party members get a turn faster, or that your medic always gets a turn to heal you up right before the boss does another nasty attack.

The first is the ability to pair or group party members so that they act out their turn together. It was pretty good all around, and there are three things unique about it. Not even close.īefore I leave, a word about the battle system. In short, if you were waiting and hoping for Suikoden VI, this isn’t it. Also weapons are bought and sharpening is just for fun (and wears off), there’s very little political intrigue, no army-vs-army strategic battles (I hated those anyway), and only a few, meaningless one-on-one battles. Myura and Zephon together will get bonuses to speed, for example. I’m not sure whether there are combo attacks or not, but you do get bonuses by pairing certain compatible party members together. Other differences from the usual Suikodens include the fact that there are no runes at all and the fact that you can’t walk around your base or improve it in any way. There are at least 10 such people that you never actually get to meet, instead learning their skills from documents and items they left lying around. The rest are either NPCs like cooks (4 of them) and craftsmen, or they are located in other time periods and you “recruit” them by learning an ability from them. Sure there are 108 Stars, but you can only have 18 of them in your party. It’s a normal RPG with the Suikoden name and a few trappings weakly added on. However Suikoden fans looking for a traditionally Suikoden-like experience will be disappointed. Unless you take time off to go collect Stars of Destiny. Of course, even now there’s still no real reason for anyone to play this game, but I will say it’s average gameplay-wise, the soundtrack is pretty good, there are one or two interesting things about the battle system and if you can stick out the slow, boring first half, the pace picks up greatly and doesn’t let up till the end of the game. I would like to explain my problems with Hyakunen‘s story in detail (the Teraspharma you get to fight should have been far more threatening, for example), but once I spoil the story there will be no reason for anyone to ever play this game. And as I mentioned in an earlier post, it makes my party look like chumps for always relying on their ancestors. It is tedious, cheap, largely unnecessary and leads to confusion near the end. There are one or two things I wish they would have changed, though. The story did improve tremendously after 15 hours or so, and although the ending was rather weak, the final boss’s motivation was a letdown and the writers did get a little twist-happy and reveal-happy in the latter half, it’s still one of the better JRPG stories I’ve read. On to the review proper… is what I’d like to say, but I’m tired of this game. It does make a difference to the ending, but not enough to make it worth wasting 5-10 hours collecting everyone. If you ever play this game (and I do moderately recommend it if you understand Japanese and like a good story), don’t bother getting all 108. I was almost finished with this game a week ago when I foolishly, foolishly decided to get a FAQ and collect all 108 Stars of Destiny. I must apologize for the long delay between posts. I’m not in the habit of giving numbered ratings, but if I did for Hyakunen no Toki, it would be: first half, 2/10, second half, 7/10, Total score 5.5/10 (yes, I know the math doesn’t add up, that’s why I don’t do number scores).
